The Legend of Zelda: The Minish Cap
Luckslinger tech #2 – A simple, yet effective Event system in Unity
To me, it’s all about the little things that make me happy; a perfect cup of coffee, a bowl of warm salty popcorn or the first bite of a tasty burger. Wait, those are all food related… I also have other examples like uhhh; a smile from a stranger, pressing play on a new album […]
Luckslinger tech – #1 How to make 2D Sprite animations in Unity
Hey again, this is entry 2 in the ‘Luckslinger tech’ series and this one will be about the ‘event system’ that we use in our games. We use this in MANY places in Luckslinger and it makes the development of the game(and other games) a lot easier and more flexible. This system is used for […]
Luckslinger showcase at E3!
So we’ve just released Luckslinger on Steam and some people were curious about the ‘system’ that we use for doing all the sprite-animations in the game. Actually the basics are quite simple, but after that it gets a bit more complicated. For this post I’ll just go over the basics and explain how we use […]
New facebook page for Luckslinger!
Hey all! We haven’t posted any news in a while, but we’re suuuuuuuuuper excited to share that we will be showcasing Luckslinger at E3 in Los Angeles together with indiecade! (all 3 days of E3) We’re still hard at work on the full version of Luckslinger and (as you might have guessed) our release-date moved […]
Hey all, We recently decided that it would (probably) be a good idea to make a separate facebook page for Luckslinger, check it here 🙂 https://www.facebook.com/luckslinger