Setting out on our own; the inevitable!

It’s super exciting and scary at the same time; in a week we (Duckbridge) will be starting our own game company, it was kind of a scary and hard decision to make, but we decided to just go for it! Donald and I have been making videogames together for a little while now (almost a […]

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A spawning system that keeps our game interesting [p2/tech]

This article continues on our previous article (which can be seen here: http://www.duckbridge.nl/a-spawning-system-that-keeps-our-game-interesting-p1/ ). I recommend that you check that one out before this one, because it goes over the general idea of our spawning system for 15min Max (http://www.newgrounds.com/portal/view/641800). (I do recommend checking out the first article and the game, so that you can […]

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A spawning system that keeps our game interesting [p1]

For those who have played  15min Max (http://www.newgrounds.com/portal/view/641800) will be aware that the rooms in the game are spawned randomly, however, this is not entirely true. The spawning system for the rooms in 15min Max is a bit more complicated! The spawning system for 15min Max works by unlocking room types, this is done so […]

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From one game a month to one game in three months!

Hey dudes and dudettes, I’d like to talk about the ‘One Game A Month’ approach to developing games, which we’ve used quite some and has helped us alot with developing games. Before making our last game (15Min Max) we’ve been using this approach to game development called ‘One Game A Month’ which basically means that […]

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