Hit the beats, kill the bots and save the world. We lost the war a long time ago and the bots have successfully taken over the world. The human race is down to only seven. But we have one thing the bots don’t: a soul! Our inexplicable love for music is rooted deep down in our DNA and nobody can take that from us. So liberate the districts, kill the leaders and free the humans using nothing but your soul and the beats.
After finishing Luckslinger we started prototyping a lot. We went through a bunch of very strange idea’s, but all of them we’re top down adventure style type games. One of the most fun prototypes was one in which the player had to clean the entire planet, everything you would pick up would be visible in your giant backpack. You would hurt enemies by throwing all different kinds of trash at them. There was also an idea in which the player carried a giant sword, that he would throw and retract to hurt enemies. One big thing we wanted to tackle was the battle systems of these type games, because we felt there was lots of room for improvement. We also knew we wanted the game to be set in the future, or at least a sci-fi world. Something entirely different from the wild west from our previous game Luckslinger.
After experimenting with music as a weapon we realized what we wanted to make. A rhythm type game in which the player was allowed to make mistakes and that would focus on feeling the beat and vibing out to it. In contrast to the many music games we saw and played in which the player is pretty much turned into a instrument, with no room for errors.
Buy the game
- A story
- Enemies, traps and bosses
Demo is coming soon!
- No reviews yet.
- No let’s plays yet.