The Legend of Zelda: The Minish Cap
Luckslinger tech #2 – A simple, yet effective Event system in Unity
To me, it’s all about the little things that make me happy; a perfect cup of coffee, a bowl of warm salty popcorn or the first bite of a tasty burger. Wait, those are all food related… I also have other examples like uhhh; a smile from a stranger, pressing play on a new album […]
Luckslinger tech – #1 How to make 2D Sprite animations in Unity
Hey again, this is entry 2 in the ‘Luckslinger tech’ series and this one will be about the ‘event system’ that we use in our games. We use this in MANY places in Luckslinger and it makes the development of the game(and other games) a lot easier and more flexible. This system is used for […]
Luckslinger showcase at E3!
So we’ve just released Luckslinger on Steam and some people were curious about the ‘system’ that we use for doing all the sprite-animations in the game. Actually the basics are quite simple, but after that it gets a bit more complicated. For this post I’ll just go over the basics and explain how we use […]
New facebook page for Luckslinger!
Hey all! We haven’t posted any news in a while, but we’re suuuuuuuuuper excited to share that we will be showcasing Luckslinger at E3 in Los Angeles together with indiecade! (all 3 days of E3) We’re still hard at work on the full version of Luckslinger and (as you might have guessed) our release-date moved […]
The Duckbridge Life p3
Hey all, We recently decided that it would (probably) be a good idea to make a separate facebook page for Luckslinger, check it here 🙂 https://www.facebook.com/luckslinger
What have we been up to
Note: I actually wrote this around December 2014, but I never posted it (for some reason), so it’s actually kind of old.. haha. But after re-reading it today I figured that people might care about it:) It’s been a while since I wrote about our ‘start-up life’ as Duckbridge. We started around 3-4 months ago, […]
Back from Amsterdam Global game Jam, here are 5 small (but important) game jam tips!
So I haven’t really blogged that much about Luckslinger, besides the kickstarter/greenlight post. Luckslinger is coming along very nicely, we have almost finished up the 5th level of the game and the Clover Creeks are starting to look really cool. We have a lot of new music and have actually spent quit some time on […]
Luckslinger got greenlit!
We are a two person indie game developer based in The Netherlands. This was our first year that we went as a team of 2 to participate in the global game jam. It was a bit scary at first. Having a bigger team can really support you, especially in a psychological way. A lot of […]
New old post: ‘Bullets & Beats’ (Luckslinger)
Hey people, It’s been a rough road, but Luckslinger got greenlit today! We’re so excited about it and happy and tired and many things at the same time. At some point we didn’t think that Luckslinger would still get greenlit. It’s so crazy, just a few hours ago I was thinking that I wouldn’t mind […]
Hey all, I was going through my documents and I actually found an old article that I (probably) wanted to post a loooong time ago (around october 2014) but never did… for some reason. So here it is, the ‘new old post’, enjoy About a month ago we decided to upload a demo of ‘Bullets & […]