A spawning system that keeps our game interesting [p2/tech]

This article continues on our previous article (which can be seen here: http://www.duckbridge.nl/a-spawning-system-that-keeps-our-game-interesting-p1/ ). I recommend that you check that one out before this one, because it goes over the general idea of our spawning system for 15min Max (http://www.newgrounds.com/portal/view/641800). (I do recommend checking out the first article and the game, so that you can […]

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A spawning system that keeps our game interesting [p1]

For those who have played  15min Max (http://www.newgrounds.com/portal/view/641800) will be aware that the rooms in the game are spawned randomly, however, this is not entirely true. The spawning system for the rooms in 15min Max is a bit more complicated! The spawning system for 15min Max works by unlocking room types, this is done so […]

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