Tutorial: Implementing basic 2D touch controls in unity

Hey all, I’m marciano Viereck, the programmer @ Duckbridge and the other day I got a question about how to implement some basic 2D touch controls (for example that you can move something up, down, left and right by dragging it. In our framework we have code that allows us to use touch controls, so […]

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Luckslinger showcase at Hell o’ bullets event

Last friday we attended our first bigger event called Hell o’ Bullets which is a collaborative shoot’em up showcase by Amulware, bitHuffel, Critical Bit, Two Tribes and 2Awesome Studio with the support of Indietopia. Eventhough Luckslinger isn’t a ‘shoot’em up’ we were still allowed to showcase our game at the event, which was super cool! […]

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Hell o’ bullets

Good news! we will be showcasing Luckslinger at the ‘Hell o Bullets‘ event in Groningen at the 21st and 22nd of November! We’re really excited about it, but we still have quite some stuff left to fix for the event. Last Wednesday we also did a showcase at the ‘Connected Lunch’ event at the Dutch […]

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Luckslinger screenshots

We’re currently busy with working on Luckslinger. Luckslinger a hip hop infused spaghetti western action platformer with a lucky twist. It is a 2D action platformer in which luck is measurable, changeable and has an impact on the game world. We have made quite some content for the game already, but there is a still […]

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