The Duckbridge Life p3

Note: I actually wrote this around December 2014, but I never posted it (for some reason), so it’s actually kind of old.. haha. But after re-reading it today I figured that people might care about it:) It’s been a while since I wrote about our ‘start-up life’ as Duckbridge. We started around 3-4 months ago, […]

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What have we been up to

So I haven’t really blogged that much about Luckslinger, besides the kickstarter/greenlight post. Luckslinger is coming along very nicely, we have almost finished up the 5th level of the game and the Clover Creeks are starting to look really cool. We have a lot of new music and have actually spent quit some time on […]

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Luckslinger got greenlit!

Hey people, It’s been a rough road, but Luckslinger got greenlit today! We’re so excited about it and happy and tired and many things at the same time. At some point we didn’t think that Luckslinger would still get greenlit. It’s so crazy, just a few hours ago I was thinking that I wouldn’t mind […]

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New old post: ‘Bullets & Beats’ (Luckslinger)

Hey all, I was going through my documents and I actually found an old article that I (probably) wanted to post a loooong time ago (around october 2014) but never did… for some reason. So here it is, the ‘new old post’, enjoy About a month ago we decided to upload a demo of ‘Bullets & […]

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New’ish website and stuff

Hey all, We haven’t really updated our website for a looooong time.. very long time actually (too long) . Anyways, a lot has happened in the last few months, Luckslinger is coming along very well, (will post about that soon). And in February we’ve launched our Kickstarter and Greenlight campaigns for Luckslinger. Our greenlight is […]

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Tutorial: Implementing basic 2D touch controls in unity

Hey all, I’m marciano Viereck, the programmer @ Duckbridge and the other day I got a question about how to implement some basic 2D touch controls (for example that you can move something up, down, left and right by dragging it. In our framework we have code that allows us to use touch controls, so […]

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Luckslinger showcase at Hell o’ bullets event

Last friday we attended our first bigger event called Hell o’ Bullets which is a collaborative shoot’em up showcase by Amulware, bitHuffel, Critical Bit, Two Tribes and 2Awesome Studio with the support of Indietopia. Eventhough Luckslinger isn’t a ‘shoot’em up’ we were still allowed to showcase our game at the event, which was super cool! […]

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Hell o’ bullets

Good news! we will be showcasing Luckslinger at the ‘Hell o Bullets‘ event in Groningen at the 21st and 22nd of November! We’re really excited about it, but we still have quite some stuff left to fix for the event. Last Wednesday we also did a showcase at the ‘Connected Lunch’ event at the Dutch […]

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Luckslinger screenshots

We’re currently busy with working on Luckslinger. Luckslinger a hip hop infused spaghetti western action platformer with a lucky twist. It is a 2D action platformer in which luck is measurable, changeable and has an impact on the game world. We have made quite some content for the game already, but there is a still […]

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The Duckbridge life; the beginning

It’s been a while since I spoke about working fulltime at Duckbridge in the article ‘setting out on our own’ and at this moment we’ve been working fulltime at Duckbridge for 1.5 month or so. Time has gone by so fast that it doesn’t seem like that long ago that I quit my job to […]

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